Arx Libertatis Bug Tracker
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OPEN  Enhancement #1018  -  Improved dismemberment
Posted Jun 14, 2017 - updated Jun 14, 2017   Shortlink: http://arx.vg/1018
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1
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Issue details
  • Type of issue
    Enhancement
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Daniel Scharrer
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Priority
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
When the player deals a large amount of damage to NPCs, some of their limbs may be cut off. The game removes the limb from the npc entity mesh and creates a new entity with just the limb. However, currently the limb entity is destroyed after a very short time (one or a couple of frames). We should (have an option to) keep the limb entity around for longer, perhaps indefinitely.

Complications:
  • Currently limb entities cannot be stored in save files.

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