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CLOSED  Crash report #1029  -  [7798B7C0] arx.exe!ARX_SCENE_Update() [scene.cpp:1428]
Posted Jun 19, 2017 - updated Jun 25, 2017   Shortlink: http://arx.vg/1029
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icon_info.png This issue is a duplicate of issue #933 - "[2E61C9F1] arx.exe!ARX_SCENE_Update() [scene.cpp:1449]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Scene.cpp:1428: portals

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x1401e4dba
 Stack pointer: 0x14f840


Callstack:
 arx.exe!0x1401e4dba
 arx.exe!0x1400b2cd8
 arx.exe!0x1400b3936
 arx.exe!0x1400b0da5
 arx.exe!0x1400b093e
 arx.exe!0x1400b8d90
 arx.exe!0x1400bfdd9
 arx.exe!0x1401b4402
 arx.exe!0x1402a00b5
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!ARX_SCENE_Update() [scene.cpp : 1428 + 0x2e]
 1  arx.exe!ArxGame::updateLevel() [arxgame.cpp : 1907 + 0x0]
 2  arx.exe!ArxGame::render() [arxgame.cpp : 2185 + 0x0]
 3  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1318 + 0x0]
 4  arx.exe!ArxGame::run() [arxgame.cpp : 1241 + 0x0]
 5  arx.exe!runGame() [core.cpp : 282 + 0x0]
 6  arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x0]
 7  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 8  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
I loaded my save that I imported from another machine, that loaded in the stable version of AL but I could not transition maps. But upon trying to load my imported save AL crashed a second or two after trying to load.

#1
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Comment posted by
 CrashBot
Jun 19, 01:31
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-7160-1494136161
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 19, 01:31
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-7160-1494136161
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 19, 01:31
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-7160-1494136161
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 19, 01:31
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-7160-1494136161
#6
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Jun 19, 01:43
Did you still have another Arx Libertatis process running while you tried to load the save file?
#7
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Comment posted by
 Daniel Scharrer
Jun 25, 12:54
Crash is because there was no scene loaded - we should handle that more gracefully.

Root cause is an error with loading a save file.