Arx Libertatis Bug Tracker
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CLOSED  Bug report #1124  -  Precast spells are not saved correctly
Posted Jan 09, 2018 - updated Jan 10, 2018   Shortlink: http://arx.vg/1124
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1
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Telendil
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Regression
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
If the player remembers the spell (by the "Shift") on the area(Ice field, Fire field...) or spells on the characters around(Mass paralyze..) and moves to the new zone, the stored spells do not work. They make a sound, but nothing happens.
Steps to reproduce this issue
1. Remember spell. 2. Go to another zone. 3. Use the stored spell.

#5
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Comment posted by
 Daniel Scharrer
Jan 10, 04:37
This should be fixed in the next development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.