Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Bug report #1132  -  Trap spell does not end when triggered
Posted Jan 14, 2018 - updated Jan 15, 2018   Shortlink: http://arx.vg/1132
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Regression
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
First - great job guys!

So i found 2 "problems" with traps. 1 If you precast trap to 1-2-3 hotkeys, then change zone, the trap refuses to cast from those keys (you can hear the sound of the casting it, see the red light, the hotkey-ed spell disappears as if it's properly casted, but no trap on the ground). 2 When someone triggers it it doesn't consume the trap, so it keeps dealing damage until the target is dead. Managed to kill final boss within 2-3 seconds with 3 pre-casted traps.

Everything else seemed to work fine. Great job with the Libertatis port, worked flawlesly on win10! (bow)
Steps to reproduce this issue
Nothing entered.

#2
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Jan 15, 15:45
If you precast trap to 1-2-3 hotkeys, then change zone, the trap refuses to cast from those keys (you can hear the sound of the casting it, see the red light, the hotkey-ed spell disappears as if it's properly casted, but no trap on the ground).


This part is already fixed in the latest development snapshot: Bug report 1124 - Precast spells are not saved correctly
#6
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Jan 15, 17:25
This will be fixed in the next development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.