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CLOSED  Crash report #1301  -  [63D2AE79] arx.exe!Cedric_AnimateDrawEntityRender() [animationrender.cpp:1146]
Posted Dec 05, 2018 - updated Jan 04, 2019   Shortlink: http://arx.vg/1301
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0
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icon_info.png This issue is a duplicate of issue #253 - "[9774F695] arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x13fea97e9
 Memory accessed: 0x380
 Stack pointer: 0x14ece0


Callstack:
 arx.exe!0x13fea97e9
 arx.exe!0x13feab267
 arx.exe!0x13fff7d65
 arx.exe!0x140004275
 arx.exe!0x13fed3e1d
 arx.exe!0x13fed441d
 arx.exe!0x13fed2138
 arx.exe!0x13fed19be
 arx.exe!0x13fed9879
 arx.exe!0x13fee0b3e
 arx.exe!0x13ffd7322
 arx.exe!0x1401161bd
 kernel32.dll!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!Cedric_AnimateDrawEntityRender [animationrender.cpp : 1146 + 0x44]
  1  arx.exe!EERIEDrawAnimQuatRender(EERIE_3DOBJ *,glm::vec<3,float,0> const &,Entity *,float) [animationrender.cpp : 1540 + 0x0]
  2  arx.exe!RenderInter() [interactive.cpp : 2228 + 0x0]
  3  arx.exe!ARX_SCENE_Render() [scene.cpp : 1419 + 0x0]
  4  arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1875 + 0x0]
  5  arx.exe!ArxGame::render() [arxgame.cpp : 2053 + 0x0]
  6  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1286 + 0x0]
  7  arx.exe!ArxGame::run() [arxgame.cpp : 1157 + 0x0]
  8  arx.exe!runGame() [core.cpp : 243 + 0x0]
  9  arx.exe!utf8_main(int,char * * const) [startup.cpp : 168 + 0x0]
 10  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 11  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
When walking inside the rebel camp

#1
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Comment posted by
 CrashBot
Dec 05, 16:04
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-3884-2716206164
#3
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Comment posted by
 CrashBot
Dec 05, 16:04
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-3884-2716206164
#4
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Comment posted by
 CrashBot
Dec 05, 16:04
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-3884-2716206164
#5
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Comment posted by
 CrashBot
Dec 05, 16:04
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-3884-2716206164