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CLOSED  Crash report #1386  -  [535E4C99] arx.exe!ApplyTileLights() [Light.cpp:667]
Posted Aug 22, 2019 - updated Jun 04, 2021   Shortlink: http://arx.vg/1386
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0
Votes
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icon_info.png This issue is a duplicate of issue #940 - "[3FD2B627] arx.exe!ApplyTileLights() [light.cpp:753]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Lalike
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x13f4386f2
 Memory accessed: 0xbeed2b14
 Stack pointer: 0x2be8e0


Callstack:
 arx.exe!0x13f4386f2
 arx.exe!0x13f437e93
 arx.exe!0x13f3338f0
 arx.exe!0x13f335042
 arx.exe!0x13f307f8c
 arx.exe!0x13f3098fd
 arx.exe!0x13f30639b
 arx.exe!0x13f30f0d3
 arx.exe!0x13f3174bd
 arx.exe!0x13f40f0ca
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 kernel32.dll!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!ApplyTileLights(EERIEPOLY *,glm::vec<2,short,0> const &) [Light.cpp : 667 + 0x7]
 1  arx.exe!GetColorz(glm::vec<3,float,0> const &) [Light.cpp : 588 + 0x0]
 2  arx.exe!setPlayerPositionColor [Player.cpp : 1805 + 0x3c]
 3  arx.exe!PlayerMovementIterate [Player.cpp : 2262 + 0x5]
 4  arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1746 + 0xb3]
 5  arx.exe!ArxGame::render() [ArxGame.cpp : 2066 + 0x0]
 6  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1303 + 0x0]
 7  arx.exe!runGame() [Core.cpp : 243 + 0x5b]
 8  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 9  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
Hi! I was trying out the passwall cheat right after the game begun, flied through my prison and the goblins, then went to greu and flew up the icy path to the dragon. Am Sheagar said, that he needs something to climb onto, so he can cross the gap and I flied forward some more, then the game crashed.

#1
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Comment posted by
 Lalike
Aug 22, 13:24
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-6988-469751719
#3
icon_reply.pngReply
Comment posted by
 Lalike
Aug 22, 13:24
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-6988-469751719
#4
icon_reply.pngReply
Comment posted by
 Lalike
Aug 22, 13:24
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-6988-469751719
#5
icon_reply.pngReply
Comment posted by
 Lalike
Aug 22, 13:24
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-6988-469751719
#6
icon_reply.pngReply
Comment posted by
 Lalike
Aug 22, 13:28
I tried reproducing the issue and it seems, that the game crashed, when the game adjusted the camera at the part, where Am Sheagar would say "perhaps if I break off a stalagmite".
#8
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Sep 26, 21:16
Probably a duplicate of Crash report 940 - [3FD2B627] arx.exe!ApplyTileLights() [light.cpp:753].
#10
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Jun 04, 10:00
I haven't managed to reproduce the crash, but noticed a bug in the code at that point and the fix for that will hopefully also fix this crash.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.