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CLOSED  Crash report #1399  -  [F417532E] arx.exe!Cedric_AnimateDrawEntityRender() [AnimationRender.cpp:1142]
Posted Oct 18, 2019 - updated Apr 10, 2020   Shortlink: http://arx.vg/1399
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0
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icon_info.png This issue is a duplicate of issue #253 - "[9774F695] arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff624cde0e6
 Memory accessed: 0x378
 Stack pointer: 0x264415e810


Callstack:
 arx.exe!0x7ff624cde0e6
 arx.exe!0x7ff624e35341
 arx.exe!0x7ff624e417f7
 arx.exe!0x7ff624d08905
 arx.exe!0x7ff624d09902
 arx.exe!0x7ff624d0639b
 arx.exe!0x7ff624d0f0d3
 arx.exe!0x7ff624d174bd
 arx.exe!0x7ff624e0f0ca
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!Cedric_AnimateDrawEntityRender [AnimationRender.cpp : 1142 + 0x18]
 1  arx.exe!RenderInter() [Interactive.cpp : 2229 + 0x0]
 2  arx.exe!ARX_SCENE_Render() [Scene.cpp : 1420 + 0x0]
 3  arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1890 + 0x0]
 4  arx.exe!ArxGame::render() [ArxGame.cpp : 2068 + 0x0]
 5  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1303 + 0x0]
 6  arx.exe!runGame() [Core.cpp : 243 + 0x5b]
 7  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 8  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
inside human castle walk right coridor and crash thats all.

#1
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Oct 18, 14:11
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#3
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#4
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#5
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#6
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#7
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#8
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#9
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#12
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#13
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#14
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#15
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Apr 10, 13:40
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#16
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#17
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