Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Bug report #1446  -  Fog transitions not working
Posted Apr 14, 2020 - updated Jun 14, 2020   Shortlink: http://arx.vg/1446
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
When you walk in zones, ambients and the fog color changes. It was cool to see how the fog was increasing or decreasing the distance and changing the color smoothly, now this is horrible, since the latest snapshot from april, fogs change instantly in color and fog distance, fogs just blink breaking great part of the immersion the game had before. For instance go to the Greu's cavern, transitions between the goblin prison and the greu caves are horrible, another zone is the dragon caves, fog transitions must have a visual effect and be smooth as it was in the past
Steps to reproduce this issue
Switch and walk in the fog zones to get the buggy effect

#2
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Jun 14, 15:46
This is fixed in 1.2-dev-2020-06-14.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.