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CLOSED  Crash report #1472  -  [4F6B7BEF] arx.exe!Trail::Render() [Trail.cpp:117]
Posted Jun 21, 2020 - updated Jul 04, 2020   Shortlink: http://arx.vg/1472
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icon_info.png This issue is a duplicate of issue #1468 - "Shooting with the bow implementation crashes the game"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff737fd100e
 Stack pointer: 0xbfe0afeee0


Callstack:
 arx.exe!0x7ff737fd100e
 arx.exe!0x7ff737f98e11
 arx.exe!0x7ff737f58fca
 arx.exe!0x7ff737f59956
 arx.exe!0x7ff737f560d2
 arx.exe!0x7ff737f67cfe
 arx.exe!0x7ff73805f01a
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!Trail::Render() [Trail.cpp : 117 + 0x1a]
 1  arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 129 + 0x0]
 2  arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1948 + 0x122]
 3  arx.exe!ArxGame::render() [ArxGame.cpp : 2082 + 0x0]
 4  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1304 + 0x0]
 5  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
 6  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
I tried Casting the speed spell and the game immediately crashed

#1
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Comment posted by
 CrashBot
Jun 21, 08:03
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#3
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Comment posted by
 CrashBot
Jun 21, 08:03
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#4
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Comment posted by
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Jun 21, 08:03
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#5
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Jun 21, 08:03
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#6
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Comment posted by
 CrashBot
Jun 26, 18:46
The speed spell is unstable. Some times it crashes when I cast it, some times it doesn't.
#8
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Comment posted by
 CrashBot
Jun 26, 18:46
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#7
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Jun 26, 18:46
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#9
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Jun 26, 18:46
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#10
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Jun 26, 18:46
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#11
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Comment posted by
 CrashBot
Jun 27, 16:09
CASTING THE SPEED SPELL CAUSES THE GAME TO CRASH!! Most of the time. I am using the dev build of version 1.2
#12
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Comment posted by
 CrashBot
Jun 27, 16:09
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#13
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Comment posted by
 CrashBot
Jun 27, 16:09
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#15
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Jun 27, 16:09
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#14
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Jun 27, 16:09
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#19
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Comment posted by
 CrashBot
Jun 29, 08:02
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#20
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Jun 29, 08:02
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#16
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Comment posted by
 CrashBot
Jun 29, 08:02
Crashes occure reproducable when Ysildes are storming towards me. If i manage to blast them away with two fireballs fast enough i can still proceed
#17
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Jun 29, 08:02
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#18
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Jun 29, 08:02
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#21
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Comment posted by
 CrashBot
Jun 30, 13:30
dont know just casted speed an it crashd
#22
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Jun 30, 13:30
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#23
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Jun 30, 13:30
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#24
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Jun 30, 13:30
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#25
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Jun 30, 13:30
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#26
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Comment posted by
 CrashBot
Jul 03, 02:10
casted speed
#27
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Jul 03, 02:10
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#28
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Jul 03, 02:10
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#29
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Jul 03, 02:10
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#30
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Jul 03, 02:10
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