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CLOSED  Crash report #1485  -  [F75218A5] arx.exe!SecondaryInventoryHud::open(Entity *) [SecondaryInventory.cpp:420]
Posted Jul 16, 2020 - updated Aug 23, 2020   Shortlink: http://arx.vg/1485
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at SecondaryInventory.cpp:420: !container || container->inventory

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff6f97af8fe
 Stack pointer: 0x5236aff110


Callstack:
 arx.exe!0x7ff6f97af8fe
 arx.exe!0x7ff6f9777166
 arx.exe!0x7ff6f9782252
 arx.exe!0x7ff6f96d7500
 arx.exe!0x7ff6f96d9121
 arx.exe!0x7ff6f96d58a2
 arx.exe!0x7ff6f96ea11e
 arx.exe!0x7ff6f97e43ba
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!SecondaryInventoryHud::open(Entity *) [SecondaryInventory.cpp : 420 + 0x38]
 1  arx.exe!StealIconGui::updateInput() [Hud.cpp : 343 + 0x0]
 2  arx.exe!ArxGame::manageEditorControls() [Interface.cpp : 1717 + 0x0]
 3  arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1680 + 0x0]
 4  arx.exe!ArxGame::render() [ArxGame.cpp : 2043 + 0x0]
 5  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1267 + 0x0]
 6  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
 7  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Jul 16, 16:42
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-28472-4112469321
#3
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Comment posted by
 CrashBot
Jul 16, 16:42
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-28472-4112469321
#4
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Comment posted by
 CrashBot
Jul 16, 16:42
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-28472-4112469321
#5
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Comment posted by
 CrashBot
Jul 16, 16:42
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-28472-4112469321
#8
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Comment posted by
 CrashBot
Jul 19, 23:36
I tried to steal from the heavy guard behind the password door in the yellow tulip.
#9
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Comment posted by
 CrashBot
Jul 19, 23:36
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-3600-3980290418
#10
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Comment posted by
 CrashBot
Jul 19, 23:36
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-3600-3980290418
#11
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Comment posted by
 CrashBot
Jul 19, 23:36
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-3600-3980290418
#12
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Comment posted by
 CrashBot
Jul 19, 23:36
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-3600-3980290418
#14
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Comment posted by
 CrashBot
Aug 17, 14:58
Opened door in tavern using password. Cast Invisibility on self. Attempted to Pickpocket guard right inside door. Game crashed.
#15
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Comment posted by
 CrashBot
Aug 17, 14:58
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-8436-4251595724
#16
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Comment posted by
 CrashBot
Aug 17, 14:58
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-8436-4251595724
#17
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Comment posted by
 CrashBot
Aug 17, 14:58
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-8436-4251595724
#18
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Comment posted by
 CrashBot
Aug 17, 14:58
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-8436-4251595724
#19
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Comment posted by
 Daniel Scharrer
Aug 23, 21:58
This should be fixed in the latest development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.