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CLOSED  Crash report #1503  -  [7046E8B2] aarx.exe!Trail::Render() [Trail.cpp:117]
Posted Oct 17, 2020 - updated Nov 12, 2020   Shortlink: http://arx.vg/1503
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0
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icon_info.png This issue is a duplicate of issue #1468 - "Shooting with the bow implementation crashes the game"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff661f1100e
 Stack pointer: 0xb9822ff280


Callstack:
 arx.exe!0x7ff661f1100e
 arx.exe!0x7ff661ed8e11
 arx.exe!0x7ff661e98fca
 arx.exe!0x7ff661e99956
 arx.exe!0x7ff661e960d2
 arx.exe!0x7ff661ea7cfe
 arx.exe!0x7ff661f9f01a
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!Trail::Render() [Trail.cpp : 117 + 0x1a]
 1  arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 129 + 0x0]
 2  arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1948 + 0x122]
 3  arx.exe!ArxGame::render() [ArxGame.cpp : 2082 + 0x0]
 4  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1304 + 0x0]
 5  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
 6  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
casting speed spell in castle while going up the stairs to the right of the entrance


#1
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Comment posted by
 CrashBot
Oct 17, 01:25
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#3
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Comment posted by
 CrashBot
Oct 17, 01:25
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#4
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Comment posted by
 CrashBot
Oct 17, 01:25
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#5
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Comment posted by
 CrashBot
Oct 17, 01:25
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#7
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Comment posted by
 Daniel Scharrer
Oct 19, 21:21
Please upgrade to the latest development snapshot - this has been fixed for a while now.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.
#8
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Comment posted by
 CrashBot
Nov 09, 23:32
ylsides make my game crash when they come near me?

#9
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Comment posted by
 CrashBot
Nov 09, 23:32
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#10
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Comment posted by
 CrashBot
Nov 09, 23:32
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#11
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Comment posted by
 CrashBot
Nov 09, 23:32
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#12
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Comment posted by
 CrashBot
Nov 09, 23:32
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#13
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Comment posted by
 Bubbels
Nov 10, 03:20
fighting ylsides in their lair
#14
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Comment posted by
 Bubbels
Nov 10, 03:20
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#15
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Comment posted by
 Bubbels
Nov 10, 03:20
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#16
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Comment posted by
 Bubbels
Nov 10, 03:20
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#17
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Comment posted by
 Bubbels
Nov 10, 03:20
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#18
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Comment posted by
 CrashBot
Nov 11, 03:46
Ysilde drew weapon on me smileys/4.png
#19
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Comment posted by
 CrashBot
Nov 11, 03:46
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#20
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Comment posted by
 CrashBot
Nov 11, 03:46
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#21
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Comment posted by
 CrashBot
Nov 11, 03:46
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#22
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Comment posted by
 CrashBot
Nov 11, 03:46
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#23
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Comment posted by
 CrashBot
Nov 11, 03:49
Ysilde attacked me again. smileys/4.png
#24
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Comment posted by
 CrashBot
Nov 11, 03:49
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#25
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Comment posted by
 CrashBot
Nov 11, 03:49
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#26
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Comment posted by
 CrashBot
Nov 11, 03:49
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#27
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Comment posted by
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Nov 11, 03:49
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#28
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Comment posted by
 CrashBot
Nov 11, 20:13
Cast Haste standing alone in level 6. One of the effects of the spell seems to cause the crash.
#29
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Comment posted by
 CrashBot
Nov 11, 20:13
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#30
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Comment posted by
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Nov 11, 20:13
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#31
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Comment posted by
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Nov 11, 20:13
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#32
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Nov 11, 20:13
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#33
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Comment posted by
 CrashBot
Nov 12, 21:48
Fighting Ylside men in the Arx Castle. Something they do near the start of the battle causes a crash like 80% of the time.
#34
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Comment posted by
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Nov 12, 21:48
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#35
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Nov 12, 21:48
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#36
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Nov 12, 21:48
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#37
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Nov 12, 21:48
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