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CLOSED  Crash report #1530  -  [AF04304A] arx.exe!Trail::Render() [Trail.cpp:117]
Posted Feb 28, 2021 - updated Apr 05, 2021   Shortlink: http://arx.vg/1530
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0
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icon_info.png This issue is a duplicate of issue #1468 - "Shooting with the bow implementation crashes the game"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff7d23a100e
 Stack pointer: 0x14610feed0


Callstack:
 arx.exe!0x7ff7d23a100e
 arx.exe!0x7ff7d2368e11
 arx.exe!0x7ff7d2328fca
 arx.exe!0x7ff7d2329956
 arx.exe!0x7ff7d23260d2
 arx.exe!0x7ff7d2337cfe
 arx.exe!0x7ff7d242f01a
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!Trail::Render() [Trail.cpp : 117 + 0x1a]
 1  arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 129 + 0x0]
 2  arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1948 + 0x122]
 3  arx.exe!ArxGame::render() [ArxGame.cpp : 2082 + 0x0]
 4  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1304 + 0x0]
 5  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
 6  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
i cast the speed spell

#1
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Comment posted by
 CrashBot
Feb 28, 07:37
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#3
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Comment posted by
 CrashBot
Feb 28, 07:37
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#4
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Comment posted by
 CrashBot
Feb 28, 07:37
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#5
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Comment posted by
 CrashBot
Feb 28, 07:37
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#6
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Comment posted by
 CrashBot
Feb 28, 10:01
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#7
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Comment posted by
 CrashBot
Feb 28, 10:01
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#8
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Comment posted by
 CrashBot
Feb 28, 10:01
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#9
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 CrashBot
Feb 28, 10:01
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#10
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Comment posted by
 CrashBot
Feb 28, 18:33
cast the speed spell, seems to also have a chance of crashing when enemies cast it also
#11
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Comment posted by
 CrashBot
Feb 28, 18:33
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#12
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Comment posted by
 CrashBot
Feb 28, 18:33
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#13
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Comment posted by
 CrashBot
Feb 28, 18:33
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#14
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Feb 28, 18:33
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#16
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Comment posted by
 Daniel Scharrer
Apr 05, 16:43
Please use the latest development snapshot - this has been fixed for a long time.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.