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CLOSED  Crash report #1592  -  [4463AC80] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:106]
Posted Dec 05, 2021 - updated Dec 31, 2022   Shortlink: http://arx.vg/1592
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.3
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff6972457ac
 Memory accessed: 0x48
 Stack pointer: 0xcce3beef50


Callstack:
 arx.exe!0x7ff6972457ac
 arx.exe!0x7ff6972469da
 arx.exe!0x7ff6972e6a29
 arx.exe!0x7ff6971a34b4
 arx.exe!0x7ff6971a4b21
 arx.exe!0x7ff6971a128e
 arx.exe!0x7ff6971a05ee
 arx.exe!0x7ff6971aa860
 arx.exe!0x7ff6971b6738
 arx.exe!0x7ff6972b470a
 arx.exe!0x7ff697404d82
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!findSpotForDraggedEntity(glm::vec<3,float,0>,glm::vec<3,float,0>,Entity *,Sphere) [Dragging.cpp : 106 + 0x0]
  1  arx.exe!updateDraggedEntity() [Dragging.cpp : 257 + 0x31]
  2  arx.exe!ARX_SCENE_Update() [Scene.cpp : 1399 + 0x0]
  3  arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1794 + 0x0]
  4  arx.exe!ArxGame::render() [ArxGame.cpp : 2035 + 0x0]
  5  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
  6  arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
  7  arx.exe!runGame() [Core.cpp : 246 + 0x1f]
  8  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
  9  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 10  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
I was looting a rat pelt

#4
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Comment posted by
 CrashBot
Dec 05, 01:36
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-13604-940681132
#1
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Comment posted by
 CrashBot
Dec 05, 01:36
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-13604-940681132
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 05, 01:36
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-13604-940681132
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 05, 01:36
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-13604-940681132
#10
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Sep 19, 20:54
This seams to be a modded game - all three duplicates have lots of "Tweak Skin got NULL Pointer" errors. Crash was fixed in 1ece2ae9dbf0f353e240f27b89177cc1dd4df10a but perhaps not the root issue?
#11
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Comment posted by
 Daniel Scharrer
Dec 31, 11:35
This should be fixed in the latest development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.