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CLOSED  Crash report #1656  -  [36A18DEB] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:106]
Posted Nov 17, 2022 - updated Dec 31, 2022   Shortlink: http://arx.vg/1656
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icon_info.png This issue is a duplicate of issue #1592 - "[4463AC80] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:106]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff7cfa35a2c
 Memory accessed: 0x48
 Stack pointer: 0x72358fe7d0


Callstack:
 arx.exe!0x7ff7cfa35a2c
 arx.exe!0x7ff7cf9b28a3
 arx.exe!0x7ff7cf9b3188
 arx.exe!0x7ff7cf9aef99
 arx.exe!0x7ff7cf9c5ba6
 arx.exe!0x7ff7cfad1449
 arx.exe!0x7ff7cfab969f
 arx.exe!0x7ff7cfaad3b5
 arx.exe!0x7ff7cf990b9e
 arx.exe!0x7ff7cf9904ee
 arx.exe!0x7ff7cf99a760
 arx.exe!0x7ff7cf9a69eb
 arx.exe!0x7ff7cfaa47aa
 arx.exe!0x7ff7cfbf3a62
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!findSpotForDraggedEntity(glm::vec<3,float,0>,glm::vec<3,float,0>,Entity *,Sphere) [Dragging.cpp : 106 + 0x0]
  1  arx.exe!PutInFrontOfPlayer(Entity *) [Inventory.cpp : 162 + 0x0]
  2  arx.exe!giveToPlayer(Entity *) [Inventory.cpp : 830 + 0x0]
  3  arx.exe!ARX_EQUIPMENT_UnEquip(Entity *,Entity *,long) [Equipment.cpp : 334 + 0x8]
  4  arx.exe!ARX_GAME_Reset() [Player.cpp : 2563 + 0x32]
  5  arx.exe!DanaeClearLevel() [LoadLevel.cpp : 528 + 0x0]
  6  arx.exe!ARX_CHANGELEVEL_PopLevel [ChangeLevel.cpp : 2455 + 0x0]
  7  arx.exe!ARX_CHANGELEVEL_Change(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,float) [ChangeLevel.cpp : 366 + 0x0]
  8  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1215 + 0x0]
  9  arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
 10  arx.exe!runGame() [Core.cpp : 246 + 0x1f]
 11  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 12  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 13  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Travelling from L3 to L2

#1
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Comment posted by
 CrashBot
Nov 17, 05:48
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#3
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Comment posted by
 CrashBot
Nov 17, 05:48
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#5
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Comment posted by
 CrashBot
Nov 17, 05:48
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-19076-1179467401
#4
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Comment posted by
 CrashBot
Nov 17, 05:48
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-19076-1179467401