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CLOSED  Crash report #1666  -  [C92E361C] arx.exe!IO_UnlinkAllLinkedObjects() [LinkedObject.cpp:222]
Posted Jan 03, 2023 - updated Jan 06, 2023   Shortlink: http://arx.vg/1666
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0
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icon_info.png This issue is a duplicate of issue #1664 - "[6EB1C755] arx.exe!IO_UnlinkAllLinkedObjects() [LinkedObject.cpp:222]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Anchors.cpp:73: handle && size_t(handle) < size()

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff63f0fc280
 Stack pointer: 0xcb6b1ae4d0


Callstack:
 arx.exe!0x7ff63f0fc280
 arx.exe!0x7ff63f0ef89a
 arx.exe!0x7ff63efccc7d
 arx.exe!0x7ff63efcdb3c
 arx.exe!0x7ff63efd445a
 arx.exe!0x7ff63efd49c3
 arx.exe!0x7ff63efbfa1a
 arx.exe!0x7ff63efb6143
 arx.exe!0x7ff63efb76f0
 arx.exe!0x7ff63efb3f02
 arx.exe!0x7ff63efb300e
 arx.exe!0x7ff63efbd535
 arx.exe!0x7ff63efc9ce0
 arx.exe!0x7ff63f0cf2ca
 arx.exe!0x7ff63f241e1a
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!IO_UnlinkAllLinkedObjects(Entity *) [LinkedObject.cpp : 222 + 0x1a]
  1  arx.exe!ARX_INTERACTIVE_DestroyDynamicInfo(Entity *) [Interactive.cpp : 222 + 0x0]
  2  arx.exe!ARX_DAMAGES_ForceDeath(Entity &,Entity *) [Damage.cpp : 650 + 0x8]
  3  arx.exe!damageNpc(Entity &,float,Entity *,Spell *,Flags<DamageTypeFlag>,glm::vec<3,float,0> const *) [Damage.cpp : 882 + 0x0]
  4  arx.exe!ARX_EQUIPMENT_ComputeDamages(Entity *,Entity *,float,glm::vec<3,float,0> *) [Equipment.cpp : 581 + 0x0]
  5  arx.exe!ARX_EQUIPMENT_Strike_Check(Entity *,Entity *,float,long,util::HandleType<EntityHandleTag,long,-1>) [Equipment.cpp : 664 + 0x18]
  6  arx.exe!ManageCombatModeAnimations() [Core.cpp : 665 + 0x28]
  7  arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1678 + 0x0]
  8  arx.exe!ArxGame::render() [ArxGame.cpp : 1954 + 0x0]
  9  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
 10  arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
 11  arx.exe!runGame() [Core.cpp : 245 + 0x1f]
 12  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
 13  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 14  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
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Jan 03, 18:08
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#5
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#3
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#8
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Jan 06, 20:14
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#9
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#10
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#11
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Jan 06, 20:14
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