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CLOSED  Crash report #777  -  [FD556E8D] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
Posted Nov 08, 2015 - updated Nov 08, 2015   Shortlink: http://arx.vg/777
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0
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icon_info.png This issue is a duplicate of issue #452 - "[CC9995DA] arx.exe!GetItemWorldPosition() [inventory.cpp : 1868]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Sencantor
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
  arx.exe!0x14022989c 
  arx.exe!0x1401a040c 
  arx.exe!0x140256ad9 
  arx.exe!0x140250fde 
  arx.exe!0x1402b1123 
  arx.exe!0x1400f8d4b 
  KERNEL32.DLL!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 
Symbols:
 0  arx.exe!GetItemWorldPosition(Entity *,Vector3<float> *) [inventory.cpp : 1753 + 0x0]
 1  arx.exe!ArxGame::ManageEditorControls() [interface.cpp : 2004 + 0x10]
 2  arx.exe!ArxGame::Render() [arxgame.cpp : 1004 + 0x5]
 3  arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x13]
 4  arx.exe!WinMain [startup.cpp : 174 + 0x16]
 5  arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]


Registers:
  RAX:0000000000000000  RBX:000000003E1413B0  RCX:00000000108C0EE0  RDX:000000000013F450  RSI:00000000FFFF4000  RDI:00000000400F8EBC
  CS:RIP:0033:40035454
  SS:RSP:002B:000000000013FF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00010283


Steps to reproduce this issue
I was picking the lock to the gate from the Goblin Outpost (the one which leads to Greu) for the experience exploit (pick the lock - lock it with the key - repeat). I had done it over 50 times when the game crashed while it was performing a quickload there (I loaded the game in order to not ruin the set of tools). I just checked now and the game loaded fine - it was probably a single event.

Steps to reproduce:
  1. Go to the gate in the Goblin Outpost (make sure you have a set of tools and the key to the gate)
  2. Use the tools to pick the lock to the door
  3. Lock the door
  4. Save the game
  5. Repeat the previous 3 steps until picklock fails
  6. When it fails quickload the last savegame
  7. Notice that the game crashes (if it does)

#1
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Comment posted by
 Sencantor
Nov 08, 15:30
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-2340-3914969740
#3
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Comment posted by
 Sencantor
Nov 08, 15:30
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-2340-3914969740
#4
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Comment posted by
 Sencantor
Nov 08, 15:31
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-2340-3914969740
#5
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Comment posted by
 Sencantor
Nov 08, 15:31
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-2340-3914969740
#7
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Comment posted by
 Daniel Scharrer
Nov 08, 15:35
Thanks for the report.

I believe this issue is already fixed in the current development code. The current plan is to have another release later this year.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.