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CLOSED  Crash report #466  -  [CB7612BA] MSVCR100.dll!memcpy()
Posted Feb 21, 2013 - updated Jan 20, 2014   Shortlink: http://arx.vg/466
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0
Votes
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icon_info.png This issue has been closed with status "Not a bug" and resolution "WON'T FIX".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    WON'T FIX
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
  MSVCR100.dll!memcpy() 
  arx.exe!0x41bb1e 
  arx.exe!0x41c114 
  arx.exe!0x50c1ca 
  arx.exe!0x50c7c3 
  arx.exe!0x50d17b 
  arx.exe!0x624230 
  arx.exe!0x61d0a7 
  arx.exe!0x61a8be 
  arx.exe!0x4dd671 
  KERNEL32.dll!BaseThreadInitThunk() 
  ntdll.dll!RtlInitializeExceptionChain() 
  ntdll.dll!RtlInitializeExceptionChain() 
Symbols:
  1. Thread 0 (crashed)
  2. 0 msvcr100.dll + 0x1ed7
  3. 1 arx.exe!D3DIndexBuffer<unsigned short>::setData(unsigned short const *,unsigned int,unsigned int,Flags<BufferFlag>) [d3d9vertexbuffer.h : 66 + 0xe]
  4. 2 arx.exe!D3D9VertexBuffer<SMY_VERTEX>::drawIndexed(Renderer::Primitive,unsigned int,unsigned int,unsigned short *,unsigned int) [d3d9vertexbuffer.h : 168 + 0x21]
  5. 3 arx.exe!ARX_PORTALS_Frustrum_RenderRoomTCullSoft(long,EERIE_FRUSTRUM_DATA *,long,long) [scene.cpp : 2374 + 0x32]
  6. 4 arx.exe!ARX_PORTALS_Frustrum_RenderRoomsTCullSoft(long,long) [scene.cpp : 1636 + 0x23]
  7. 5 arx.exe!ARX_SCENE_Render(long) [scene.cpp : 3112 + 0xd]
  8. 6 arx.exe!ArxGame::Render() [arxgame.cpp : 1768 + 0x5]
  9. 7 arx.exe!ArxGame::Run() [arxgame.cpp : 564 + 0x12]
  10. 8 arx.exe!runGame() [core.cpp : 839 + 0xd]
  11. 9 arx.exe!WinMain [core.cpp : 872 + 0x5]
  12. 10 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x1c]
  13. 11 kernel32.dll + 0x4ed6c
  14. 12 ntdll.dll + 0x6377b
  15. 13 ntdll.dll + 0x6374e


Registers:
  EAX:18E92716  EBX:00000000  ECX:00000019  EDX:00000002  ESI:18E926B0  EDI:00000000
  CS:EIP:001B:76F6374E
  SS:ESP:0023:0147FFDC  EBP:0147FFEC
  DS:0023  ES:0023  FS:003B  GS:0000
  Flags:00210206


Steps to reproduce this issue
Nothing, absolutely nothing. It just crashed out of nowhere.

#1
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Comment posted by
 CrashBot
Feb 21, 16:03
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-4088-3245882758
#3
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Comment posted by
 CrashBot
Feb 21, 16:03
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-4088-3245882758
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Feb 21, 16:04
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-4088-3245882758
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Feb 21, 16:04
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-4088-3245882758
#10
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Comment posted by
 Daniel Scharrer
Jan 18, 13:43
This crash happened in the D3D renderer, which we no longer support.

Please post a new crash report if it still happens with the OpenGL renderer.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to WON'T FIX.
#11
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Comment posted by
 Daniel Scharrer
Jan 20, 08:33
Possible OpenGL duplicate: Crash report 583 - [EBC78E89] arx.exe!ARX_PORTALS_Frustrum_RenderRoomTCullSoft() [scene.cpp : 2272]